AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games on iOS in Saudi Arabia Q3 2022
Explore the performance of the top 5 2D cartoon games on iOS in Saudi Arabia during Q3 2022, including trends in downloads, revenue, and active users.
Performance of Top 5 2D Cartoon Games on iOS in Saudi Arabia in Q3 2022
In the third quarter of 2022, the top 5 2D cartoon games on iOS in Saudi Arabia demonstrated varied performance metrics. Here, we delve into the weekly downloads, revenue, and active user trends for these popular titles. All data comes from Sensor Tower, where more insights can be found.
Snake.io - Fun Online Snake
During Q3, weekly revenue for Snake.io - Fun Online Snake ranged between $15 and $33, peaking at $33 in the last week of July. Weekly downloads fluctuated, reaching a high of approximately 28.5K in mid-July before declining to around 15.5K by the end of September. Weekly active users started at about 231.5K and saw a slight decline to approximately 208.5K by the end of the quarter.
Among Us!
Among Us! experienced a steady weekly revenue, peaking at around $925 in the final week of September. Weekly downloads saw a downward trend, starting at 16.6K at the end of June and dropping to about 8.1K by the end of September. Weekly active users also decreased, from approximately 127.7K to around 99.9K over the same period.
Differences - Find & Spot Them
Differences - Find & Spot Them had modest weekly revenue, peaking at $52 in mid-July. Weekly downloads showed a significant decline from 23.3K in mid-July to around 5.3K by the end of September. Active users dropped from approximately 83.5K to about 61.1K throughout the quarter.
Jewels of Garden: Match 3 Game
Jewels of Garden: Match 3 Game saw a notable number of weekly downloads, reaching a peak of 48.6K in early August. Active users fluctuated, starting at about 6.7K in late June, peaking at approximately 58.7K in early August, and ending the quarter at around 30.8K.
Basket Battle
Basket Battle experienced its highest weekly downloads of around 20.4K in late July. Active users increased steadily, starting at 13.6K in late June and reaching approximately 65K by mid-September before slightly declining to around 55.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.